Animations with Leaflet
The following provides an example of Maps layer animations integrated with the Leaflet (opens in a new tab) library. For an example using our JS SDK, please visit the Xweather Javascript SDK docs.
<!DOCTYPE html>
<html>
<head>
<meta charset='utf-8'/>
<title>Leaflet Animation - Xweather Raster Maps</title>
<meta name='viewport' content='initial-scale=1,maximum-scale=1,user-scalable=no'/>
<style>
html, body {
height: 100%;
margin: 0;
padding: 0;
}
#map {
width: 100%;
height: 100%;
}
</style>
<link rel="stylesheet" href="https://unpkg.com/leaflet@1.6.0/dist/leaflet.css"
integrity="sha512-xwE/Az9zrjBIphAcBb3F6JVqxf46+CDLwfLMHloNu6KEQCAWi6HcDUbeOfBIptF7tcCzusKFjFw2yuvEpDL9wQ=="
crossorigin=""/>
<script src="https://unpkg.com/leaflet@1.6.0/dist/leaflet.js"
integrity="sha512-gZwIG9x3wUXg2hdXF6+rVkLF/0Vi9U8D2Ntg4Ga5I5BZpVkVxlJWbSQtXPSiUTtC0TjtGOmxa1AJPuV0CPthew=="
crossorigin=""></script>
</head>
<body>
<div id="map"></div>
<script>
let map;
const frameCount = 10; // total intervals
const startMinutes = -300; // start time offset relative to now, where negative means past
const endMinutes = 0;
const AERIS_ID = 'CLIENT_ID';
const AERIS_KEY = 'CLIENT_SECRET';
const NUM_COLORS = '256'; // set to empty string for true color png
const layers = [
// add more layers!
'radar',
];
function getTileServer(stepNumber, layers, opacity = 0) {
const interval = (endMinutes - startMinutes) / frameCount;
const timeOffset = startMinutes + interval * stepNumber;
const layerStr = layers.join(",");
const url = `https://maps{s}.aerisapi.com/${AERIS_ID}_${AERIS_KEY}/${layerStr}/{z}/{x}/{y}/${timeOffset}min.png${NUM_COLORS}`;
return L.tileLayer(url, {
subdomains : '1234',
attribution: '©Xweather',
opacity: opacity
});
}
window.addEventListener('load', () => {
map = L.map('map').setView([44.96, -93.27], 5);
L.tileLayer('https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png', {
attribution: '© OpenStreetMap contributors'
}).addTo(map);
const frames = [];
for (let i = 0; i < frameCount; i+= 1) {
const opacity = (i === 0 ) ? 1 : 0;
frames.push(getTileServer(i, layers, opacity).addTo(map));
}
const waitTime = 5000;
const stepTime = 1000;
let currentOffset = 0;
let previousOffset = currentOffset;
setTimeout(() => {
setInterval(() => {
previousOffset = currentOffset;
currentOffset += 1;
if (currentOffset === frames.length - 1) {
currentOffset = 0;
}
frames[previousOffset].setOpacity(0)
frames[currentOffset].setOpacity(1)
}, stepTime)
}, waitTime)
})
</script>
</body>
</html>