Animations with Google Maps
The following provides an example of Maps layer animations integrated with the Google Maps (opens in a new tab) library. For an example using our JS SDK, please visit the Xweather Javascript SDK docs.
<!DOCTYPE html>
<html>
<head>
<meta charset='utf-8'/>
<title>Google Maps Animation - Xweather Raster Maps</title>
<meta name='viewport' content='initial-scale=1,maximum-scale=1,user-scalable=no'/>
<style>
html, body {
height: 100%;
margin: 0;
padding: 0;
}
#map {
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<div id="map"></div>
<script>
let map;
const frameCount = 10; // total intervals
const startMinutes = -60; // start time offset relative to now, where negative means past
const endMinutes = 0;
const AERIS_ID = 'CLIENT_ID';
const AERIS_KEY = 'CLIENT_SECRET';
const NUM_COLORS = '256'; // set to empty string for true color png
const TILE_SIZE = 256;
// layer to include on the map
// uncomment more layers or add more!
const layers = [
// 'alerts',
// 'satellite',
'radar',
'stormcells'
];
function getTileServer(stepNumber, layers, opacity = 0) {
const interval = (endMinutes - startMinutes) / frameCount;
const timeOffset = startMinutes + interval * stepNumber;
const layerStr = layers.join(',');
return {
getTileUrl: (coord, zoom) => {
const server = Math.abs(coord.x + coord.y) % 4 + 1;
return `https://maps${server}.aerisapi.com/${AERIS_ID}_${AERIS_KEY}/${layerStr}/${zoom}/${coord.x}/${coord.y}/${timeOffset}min.png${NUM_COLORS}`;
},
tileSize: new google.maps.Size(TILE_SIZE, TILE_SIZE),
opacity: opacity
}
}
window.addEventListener('load', () => {
// initialize map
map = new google.maps.Map(document.getElementById('map'), {
center: {
lat: 43.0,
lng: -93.0
},
zoom: 5
});
// set up the animation frames and layers
const frames = [];
for (let i = 0; i < frameCount; i += 1) {
const opacity = (i === 0) ? 1 : 0;
frames.push(new google.maps.ImageMapType(getTileServer(i, layers, opacity)));
map.overlayMapTypes.push(frames[ i ]);
}
// wait time determines how long to wait and allow frames to load before
// beginning animation playback
const waitTime = 5000;
// step time determines the time in milliseconds each frame holds before advancing
const stepTime = 1000;
let currentOffset = 0;
let previousOffset = currentOffset;
setTimeout(() => {
setInterval(() => {
previousOffset = currentOffset;
currentOffset += 1;
if (currentOffset === frames.length - 1) {
currentOffset = 0;
}
frames[previousOffset].setOpacity(0);
frames[currentOffset].setOpacity(1);
}, stepTime);
}, waitTime);
});
</script>
<script src="https://maps.googleapis.com/maps/api/js?key=GOOGLE_API_KEY" async defer></script>
</body>
</html>