Customizing wind particles

Customizing wind particles

This example configures the wind-particles weather layer with a custom normalized color scale and different particle generation settings.

custom-wind-particles.html
<!DOCTYPE html>
<html>
<head>
    <meta charset="utf-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <title>MapsGL SDK - Customizing wind particles</title>
    <meta name="description" content="Use a custom color scale and particle settings with the wind particles layer." />
    <meta name="viewport" content="width=device-width, initial-scale=1" />
 
    <link href="https://api.mapbox.com/mapbox-gl-js/v2.8.0/mapbox-gl.css" rel="stylesheet" />
    <script defer src="https://api.mapbox.com/mapbox-gl-js/v2.8.0/mapbox-gl.js"></script>
 
    <link href="https://cdn.aerisapi.com/sdk/js/mapsgl/latest/aerisweather.mapsgl.css" rel="stylesheet" />
    <script defer src="https://cdn.aerisapi.com/sdk/js/mapsgl/latest/aerisweather.mapsgl.js"></script>
    
 
    <style>
    body, html {
        margin: 0;
        padding: 0;
    }
    #map {
        height: 100vh;
        width: 100%;
    }
    </style>
 
</head>
<body>
    <div id="map"></div>
 
    <script>
    window.addEventListener('load', () => {
 
        mapboxgl.accessToken = 'MAPBOX_TOKEN';
        const map = new mapboxgl.Map({
            container: document.getElementById('map'),
            style: 'mapbox://styles/mapbox/light-v9',
            center: [10.33207, 47.60621],
            zoom: 3
        });
 
        const account = new aerisweather.mapsgl.Account('CLIENT_ID', 'CLIENT_SECRET');
        const controller = new aerisweather.mapsgl.MapboxMapController(map, { account });
 
        controller.on('load', () => {
            controller.addWeatherLayer('wind-particles', {
                paint: {
                    sample: {
                        colorscale: {
                            normalized: true,
                            stops: [
                                0, '#0b0089',
                                0.25, '#8800a8',
                                0.5, '#cf4875',
                                0.75, '#f99336',
                                1, '#f0fb00'
                            ]
                        }
                    },
                    particle: {
                        count: Math.pow(256, 2), // using a power of two, e.g. 65536
                        size: 1,
                        speed: 2,
                        trailsFade: 0.9
                    }
                }
            });
        });
 
    });
    </script>
 
</body>
</html>