Particle Style
Particle style.
Constructors
Create ParticleStyle
Properties
A ColorScale maps numeric values to a color palette. The scale can then be used to generate a set of colors for a given range of values and options.
The density of the particles. default is ParticleDensity.NORMAL.
Limits the data range that should be rendered from the sampled data. If not provided, then the full data range provided by the associated data source will be rendered by default.
Determines how data should be sampled from the encoded data texture.
The type of blending done on the source texture. The default is InterpolationMode.BICUBIC.
The resolution of the underlying texture. Default is DataQuality.normal
How fast the particles travel. Default is 1f.
The rate at which the transparent trails fade, from 0 to 1. This affects trail length. .9f fades quickly, 1f never fades. Default is .97f