ParticleStyle

constructor(expression: SampleExpression = SampleExpression.NUMBER, channels: List<ColorBand> = listOf(ColorBand.red), quality: DataQuality = DataQuality.normal, interpolation: InterpolationMode = InterpolationMode.BICUBIC, smoothing: Float = 0.0f, offset: Float = 0.0f, drawRange: ClosedRange<Double>? = null, colorScale: ColorScaleOptions = ColorScaleOptions(), opacity: Float = 1.0f, density: ParticleDensity = ParticleDensity.NORMAL, count: Int = 0, size: Float = 2.0f, speedFactor: Float = 1.0f, trails: Boolean = true, trailsFadeFactor: Float = 0.97f, dropRate: Float = 1.0f, dropRateBump: Float = 1.0f, vectorOffset: Float = 0.5f)

Create ParticleStyle