TileCoordinate

data class TileCoordinate(var x: Float, var y: Float) : PointF

Constructors

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constructor(x: Float, y: Float)

Properties

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var x: Float
var x: Float
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var y: Float
var y: Float

Functions

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open override fun describeContents(): Int
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fun equals(p0: Float, p1: Float): Boolean
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fun length(): Float
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fun negate()
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fun offset(p0: Float, p1: Float)
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open fun readFromParcel(p0: Parcel)
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fun set(p0: PointF)
operator fun set(p0: Float, p1: Float)
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open override fun writeToParcel(p0: Parcel, p1: Int)