TileLayer

open class TileLayer(var id: String, var source: TileSource<TileData>, var paint: PaintStyle, var tileLayerRenderer: TileLayerRenderer<TileData, LayerRenderContext<Any>>, zoomOffset: Int) : MapLayer<TileData, LayerRenderContext<Any>>

Represents a layer that renders data from a tile-based data source. This is the base class for all tile-based layers and is not intended to be used directly.

Inheritors

Constructors

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constructor(id: String, source: TileSource<TileData>, paint: PaintStyle, tileLayerRenderer: TileLayerRenderer<TileData, LayerRenderContext<Any>>, zoomOffset: Int)

Types

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object Companion

Properties

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open override var alpha: Float
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lateinit var drawContext: Context
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open override val enabled: Boolean
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override var id: String
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open override var isDirty: Boolean
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open override var layerRenderContext: LayerRenderContext<Any>
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open override var mapController: MapController?
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open override var numH: Int
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open override var numW: Int
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open override var paint: PaintStyle
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open override var source: TileSource<TileData>
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var tileLayerRenderer: TileLayerRenderer<TileData, LayerRenderContext<Any>>
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open override val viewport: Viewport?
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val MapLayer<*, *>.viewport: Viewport?
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open override var visible: Boolean
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var z: Double

Functions

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open override fun getVisibleTileCoords(latLonBounds: LatLonBounds, tileBounds: TileBounds, zoom: Double, wrap: Boolean): List<TileCoord>

Recieves LatLonBounds and zoom level

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fun latToTile(lat: Double, zoom: Int): Int
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open override fun onAdd()
open override fun onAdd(context: Context)
open override fun onAdd(context: RenderContext<Any>, tileLayer: TileLayer)
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open override fun onClick()
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open override fun onHidden()
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open suspend override fun onMove()

Gets bounds and requests visible tiles

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open suspend override fun onMoveEnd()
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open override fun onMoveStart()
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open override fun onRemove()
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open override fun onResize()
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open override fun onVisible()
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open override fun prerender(elapsedTime: Double)
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inline fun <EventType : Event> EventSource.publisher(eventType: Class<EventType>): Flow<EventType>
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open override fun render(texUnit: HashMap<String, Int>, camera: Camera)

Called from LayerHost.render(), calls TileLayerRenderer.draw()

open override fun render(elapsedTime: Double, glCommandBuffer: GLCommandBuffer, glRenderPassDescriptor: GLRenderPassDescriptor)
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suspend fun requestVisibleTiles(bounds: LatLonBounds, force: Boolean = false, reload: Boolean = false)
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fun setNeedsUpdate(force: Boolean = false)
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inline suspend fun <EventType : Event> EventSource.subscribe(eventType: Class<EventType>, crossinline handler: (EventType) -> Unit)
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open suspend override fun update()

Alternative to onMove() that requests visible tiles, but does not update bounds, .