Whether to begin playing the animation as soon as it's initialized. Default value is false
.
Total number of intervals to load before animation playback begins. Setting this value to a
number lower than the value for intervals
will allow playback to begin before all intervals
have loaded for the animation. A value of 0
will start playing the animation immediately
even if no intervals have fully loaded and may result in blank frames initially.
Set this value to -1
to disable this feature and require the animation to load all intervals
before playback can begin.
Default value is -1
.
Duration of the animation in seconds.
Whether the animation is enabled.
End delay in seconds, which is the duration of the hold time on the last frame before restarting playback at the beginning.
Start time offset in seconds relative to the current time, e.g. -5 * 3600
for five hours ago.
Whether this animation is considered a future animation.
Total number of intervals to request data for, specifically for image-related animations.
Animation identifier.
Refresh duration in seconds. This is typically only used for data-related animations that may need to reload stale data after a determined length of time.
A Boolean that indicates whether animation intervals should be loaded in reversed order, which
only applies if bufferIntervals
is less than the value defined for intervals
. Setting
this to true
will load the intervals at the end of the animation range first.
Default value is false
.
A Boolean indicating whether intervals should appear during an animation while still
loading. If false
, then only fully loaded intervals will appearing during animation
playback when bufferIntervals
is less than the total intervals in the animation.
Default is false
.
Whether the animation should remain visible while loading animation intervals.
Default value is true
.
An array of Date instances to use for the animation intervals. If not provided, then the animation interval times will be evenly calculated across the time range based on the total number of intervals to use for the animation.
End time offset in seconds relative to the current time, e.g. 2 * 3600
for two hours from now.
Generated using TypeDoc
Whether to always show this animation, meaning it will also be visible if the animation is not a future animation and the current playhead is in the future, or the animation is a future animation and the playhead is in the past.